Nassim Taleb: Opposite of fragile

“The opposite of fragile is something that actually gains from disorder.”

– Nassim Taleb.

Nassim Taleb: Change 

“Change for the sake of change, as we see in architecture, food, and lifestyle, is frequently the opposite of progress. As I have explained in Antifragile, too high a rate of mutation prevents locking in the benefits of previous changes: evolution (and progress) requires some, but not too frequent, variation.” 

—Nassim Taleb, Skin in the Game. 

Nassim Taleb: Skin in the game

“Now skin in the game brings simplicity—the disarming simplicity of things properly done. People who see complicated solutions do not have an incentive to implement simplified ones. As we saw, a bureaucratized system will increase in complication from the interventionism of people who sell complicated solutions because that’s what their position and training invite them to do.”

—Nassim Taleb. 

Nassim Taleb: Filtering

“Most of economics is perceived to be incentives and disincentives. So, skin in the game would be to incentivize people if they do well, and also disincentivize them. But that’s not it. No. Skin in the game for me is about filtering. It’s evolution. You cannot have evolution if you don’t have skin in the game. In other words, you are filtering people out of the system. And I give the example of bad drivers. Now, why is it that on a highway, when I drive on a highway, you don’t, I don’t really encounter people who are, you know, go tapioca and drive crazily, kill 30 people? Why doesn’t it happen? Well, it doesn’t happen because bad drivers kill themselves. Partly because they kill themselves, and also partly because, okay, we catch them….we filter them out of the system by taking away their driver’s license. And we’re good at doing that, for those who have survived. So…this is filtering. Filtering is necessary for the functioning of nature. Necessary for the functioning of anything. And that’s called evolution.”

—Nassim Taleb.